News

GameGuru Dev Blog - V1.12 Looks Good

Been a wonderful flurry of fixing this last day, including a few extra scripts to show how you can create player shield energy which protects the players own health when damaged, and also shows how you can protect an entity from damage if they are attacked by a specific weapon.  A sample level has been created called HealthTypes.fpm and will show both of these techniques, giving you both an Uzi and some Stones, but only let you explode the barrel full of fuel with the Uzi and never the stones, no matter how many you throw at the barrel.  I added the Zombie for comedic effect, but you could do the same to him as well with the same technique.

GameGuru Dev Blog - A Fixin' Day

With the weekend behind us and a small mountain of forum posts, emails and support tickets to get through, Monday is shaping up to be a big one. Some nice surprises, however, including a store release that I helped in a very small way, showing a glimpse of isometric gaming in GameGuru. When you set the third person camera controls to a top-down view, the camera collision will automatically ignore near-camera obstacles to keep the perspective fixed.

GameGuru Dev Blog - Occlusion Fixed

Work continues on the V1.12 release which is now several days into beta testing, and has already yielded a few welcome fixes including an improvement to the occlusion system, which now correctly identifies the actual screen size of any entity in determining when to occlude it due to distance.  At the same time, the occasional flicker effect on entity visibility has also been dealt with meaning you can ramp Occlusion Slide to 100 now and get a flicker free experience whilst still enjoying maximum real-time occlusion in your games.

GameGuru Twitch - Fantasy DLC Characters and Weapons

If you missed our live weekly Twitch Broadcast, you can watch it again and learn about the new content we will shortly be adding to the Fantasy Pack DLC, including new characters that can be broken up and reassembled in the Character Creator, how to change character default weapons via the FPE and a few new weapons you may not have seen before.

GameGuru Dev Blog - V1.12 Enters Beta

It's been a stuttering start to the coding year, but we've finally assembled a respectable list of fixes, which have now entered beta testing and should be with you real soon. We are also taking this opportunity to make a big update to the Fantasy DLC pack, so existing owners will soon receive new characters, better creature animations and better scripts.  As a bonus, all the new characters are parted out the Character Creator too so you can make combinations of your own.

For a list of the fixes our beta testers are currently scrutinising, here they are: