In order to give you all one last safety net, I have released the latest version as a Public Preview so you can see what is coming in the final official update release. If a critical issue emerges, we will have time to fix it before the final release, and perhaps even make a build available which lets you step back to V1.112 Christmas Build if this is requested by the community. I have started a forum thread called V1.12 Public Preview so you can post your findings there, which also includes instructions on how you can get the Public Preview through your Steam system. Now that we have a finished version which solves many issues including the NVIDIA flicker issue, the Fantasy DLC Update and a host of tweak requests from the last 50 days, I can start back on the Save/Load Progress feature, which has it's UI in place, but now needs the meat that will save and load the game progress to and from a file. This next update, V1.13, will also be accompanied by a few more functionality improvements as well as a grab bag full of tweaks as they pour in from the forums, email and reviews.
I also want to post a link to the latest Twitch Broadcast that went out today, in which we experienced a brief invasion from an alien version of myself, which you can find at 50 minutes in, but humanity fought back and was able to complete the video and answer the last few questions.
I will be in meetings over the next two days, but Thursday's meeting will be something of a first for me, to judge a series of games created in GameGuru by a college in Stoke-On-Trent and speak briefly about working in the games industry. I'm an adventurer at heart so looking forward to meeting new people and seeing new places. For this reason, there won't be a dev blog until the weekend (or Tuesday) so if I don't post again until the weekend, have a great week and happy game making!