Today hosted our live broadcast on Twitch and featured a 60-minute walk through to make a simple 3D game with scary stone enemies. The trick to these creatures involved their ability to move ONLY when the player was not looking at them. Naturally the game needed more work, but it was playable and had potential, and will likely never see the light of day. You are more than welcome to take the idea and turn it into something much nicer than the one I created in less than an hour. Here is a link to the weekly broadcast in case you missed the transmission:
In other news, work continues on the save and load progress and we will shortly be starting the internal beta phase to ensure the functionality is solid. Alas, the nature of this feature means there are few opportunities to show screenshots as it's all under the hood. We can show off the final save and load menus when the time comes however so watch out for that. At the same time, small tweaks and fixes go in every day, including a fix to ensure your HUD graphics no longer disappear when you build a standalone executable. For those who want the full picture, here is the change log so far from V1.13 build work:
- Added documentation of PasteSprite, a new command to render sprite in LUA-time
- Added new PasteSpritePosition ( spr, x, y ) as above but specify XY coordinate
- Introduced new SAVE and LOAD menus to the Standalone Executable
- Updated Save Standalone LUA scripts to use style.txt to indicate folder location
- Added common fillgameslots.lua in titlesbank for central game slot handling
- Added SetFreezePosition(xyz), SetFreezeAngle(xyz) and TransportToFreezePosition()
- Save game position now stores; player position and player angle
- Added code to delete zone markers if map.way missing in FPM file and testmap folder
- FANTASY DLC : Added first person weapons for SWORDS and AXE
- Added code to hide weapon selection if have no first person model (HUD.X)
- Added code to not offer CAN TAKE WEAPON in character properties if no HUD.X
- Added gamedata and restoregame LUA scripts to handle game state functionality
- Game now restores game state from LOAD menu in MAIN MENU or IN-GAME MENU
- Fixed issue of HUDs disappearing in standalone executable
Have a great evening and see you Friday when I shall bring you more development news.