Just completed the best part of 18 hours solid coding, with a little help from Mr Jed and Mr C&W, and we have a plump new build currently winging its way to my beta testers. So are you wondering what takes EIGHTEEN HOURS, well it's my precious save and load feature. When it encounters a multi-level game with custom scripts and globals, it actually takes an almost gymnastic effort to sort out the saving and accurate reloading of the game state, but it's much further along now. Indeed, some of the stuff I've made sure works you will likely not be using in the short term, but it has been added for completeness.
In other news, you now have less than TWENTY FOUR hours to grab the Easter Game DLC or Pack before I deactivate it at 6PM GMT on the 6th April (later today basically). After this, you will have to wait another year to get access to Todd the rabbit, his furry enemies and probably the most advanced multi-level scripting game we've shipped so far. If you are into making games with many levels and using custom scripts with save and load, it's a great template! One final link from me, and then no more Easter posts from me (http://store.steampowered.com/app/451370/). I hope you had a great time and that you made lots of nice things!
In other, non-coding, news I have been assembling more assets for the a near future version, so if you feel 2.5GB of game assets is not enough for $20, expect another 1GB or so of content to head your way (it's from the classic repository but they look pretty good). Also don't forget to check out the GameGuru forum as new assets are springing up like no bodies business and its great to see the effort in making these new game making assets available for free to everyone.