The three winners of the GameGuru Easy Building Editor competition were announced today. The winners were chosen based on their ability to show what the GameGuru Building Editor can do without the benefit of additional entities, both in terms of shape design and use of custom textures to create the final visual. Many entries conformed to the zero-entity guidelines, but the following scored higher for their use of textures and impressive shape design:
1. Perry is the first of our three winners with this impressive Church created entirely from Building Editor blocks and custom textures. This demonstrates great creativity in block design and use of textures to create a unique and imposing building, with the outer paving and fencing also created using the Building Editor.
2. JillyJill is our second winner with 'Tower' This huge structure took an entirely unique set of custom textures to construct and made great use of relief shapes to add that all-important shadow detail to the final visual.
3. Gary is the third winner with this gargantuan Pyramid which actually took several full-size Building Editor structures to complete, using a complete set of custom textures and a fair amount of patience. The building is also functional and the player can reach the summit room at the top too!
There are some honorable mentions too for the entries that almost got to the top three, also showing structures that did not rely on entities near the structure (except for trees):
4. This building by Stephen Shows some great atmosphere and an intriguing building editor structure to explore.
5. JDM created this building reminiscent of a small Roman villa, with good use of colors.
6. Christopher used only two custom textures, but the creativity of the shape design really stood out.
Some of the entries used a few entities to make their creation look even better, and as much as we wanted to score them purely on the visuals, we had to stick with the rules for the judging criteria. Had entities not been discouraged, we're sure some of these would be in the top three:
7. Amir gave us this fabulous explosion of color and a feeling of the tropics. What a great screenshot!
8. Michael submitted what is probably the closest to what you might find in a real game, showing a good eye for scene design and lighting.
9. Eugene built some great architecture, with clever use of the reflective water plane for the swimming pool!
10. Kevan was a close contender for the top spot with this excellent reconstruction of a house being built. A great looking scene!
11. Andrey had the F9 menu on show to detract from the final visual, but the use of transparent walls was pretty innovative.
12. Scott made a mind-bending structure, perfect for a multiplayer arena, just needed some custom textures to bring it to life.
13. Michael made great use of the Building Editor to create scaffolding and an industrial feel to the structure.
14. Full marks to Aaron for the spooky atmosphere from the light rays. The structure would have benefited from more detail in design and textures.
It's never easy to judge a competition with so much creativity on show, and it was fortunate we had some guidance in place to help us choose the winners. Congratulations to the top three, and big thanks to everyone who entered the Easy Building Editor competition.
As a special thank you, anyone who entered the competition and had their entry shown here can contact lee@thegamecreators.com and request a GameGuru DLC of their choice, compliments of The Game Creators.
Until the next competition, happy game making and feel free to post your recommendations on what type of competition you would like to see us run in the future. It can be something as simple as a level design competition, or something as fiendish as a scripting challenge.
We look forward to your feedback and bringing you another competition soon.