GameGuru Classic - December update released!

The latest update for GameGuru Classic is now out, and we can report that no engine fixes have been required since the last update in September. However, we did find a script improvement that fixed three reported issues!  

The fixes all centre around what happens when you damage an entity with breakable logic applied.  The script that drives this logic went a lot further than simply breaking things, and added in some nifty explosions too. The new script improves the breaking speed of the animation and disables the explosion, amongst some additional code.

We committed a few years ago to support GameGuru Classic with fixes for as long as there was a community around it and this is still the case. We hope you continue to enjoy making games with this increasingly classic game-maker and, if you do spot any new issues, please report these on our issues board. When posting your issues, remember to tag them with BUG and GGCLASSIC so we can quickly identify which reports are for Classic, and which ones are for GameGuru MAX.

As always, we encourage you to check out the GitHub repository that holds the source code to GameGuru Classic and if you have some C++ skills, and feel inclined, make some additions and let us know.  We are always looking for new features to release........and the community will be very happy with you!