These news articles are part of an archive, the latest news is now posted here

Slow news = faster performance.

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Another week begins, and it’s been all hands to keyboards here.

The disadvantage of such concentrated and dedicated coding is that we don’t have a lot of eye candy to show you. That said, we’ll let you know all of the latest news a little later, but for now, let’s see what else has been going on in the world of GameGuru.

Firstly, we thought we’d share this little gem from GameGuru developer Reason.

reason

This shows some great use of lighting, shadows and depth of field and we’ll be keeping an eye out for further screenshots and hopefully a game or two from this artist.

Now, let’s see what else has been going on in GameGuru land.

Store News

Lots of new media is going onto the store daily and it’s also been great to see the return of some of our established artists as well as the arrival of some new ones. We’ve more than 5230 items available on the store right now, with a large amount of new media being uploaded daily.  We now cover genres from post apocalyptic, fantasy, scifi, modern day and cartoon and this is expanding rapidly.

For this week, we’re showcasing the usual mix of old and new with a focus on some of the excellent buildings available.

tunnelskenlong

Medieval Tunnels from KenCharlesLong actually expand well beyond the genres the name suggests. Each piece is AI compatible and aligns using normal mode and would be great for many different games.

bunkers

On a similar theme, these bunkers from new artist Elmachtige are ideal for virtually any game from WW2 upwards and are great value for the 4 models.

Daily Deals

Also in the store news, you can now take advantage of our daily deals, lots of media, updated daily at a discounted price. Many of our artists have signed up for the deals, so keep logging in to check for a bargain.

daily deals2

Become a Store Artist!

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community? If so, sign into the GameGuru website and sign up to HERE!

Don’t forget to vote!

If you’ve not already done so, don’t forget to add your voice to the new feature voting system. If you want to see something new added to GameGuru this is the best way of getting your voice heard.

We want as many of you to feedback as possible so we can be sure we’re developing the features that matter the most to our community,  please read this guide before you start voting please note;

  • Features voted towards the “Urgent” right side will score higher marks.
  • The more features you mark as “Really need” and “Urgent”, the less these scores will be worth.
  • It’s therefore best to choose just a few items that are important to you and score those highly.
  • The scoring is live and you can change your votes at any time.
  • Your changes are updated immediately so no need to save.

Cast your Votes HERE

At the time of writing you are mostly asking for a progressive save and load system with AI navigation improvements following close behind. If you agree, why not add your vote to one of these, or if you’d prefer to see us work on something else why not vote for that. Every vote counts and will truly help us to develop the product you most want to use

Don’t forget our competition

Our latest competition draws to a close this week, but there’s still time to enter and grab yourselves some free store points to spend on some of the great GameGuru media available from our store.

This time, we’ve asked you to come up with the most imaginative custom face using the new Character Creator import a face feature and we’ll be awarding the best FIVE entries 3,000 store points each.

The standard of entries has been amazing and we’re really looking forward to judging this one.

There’s no restrictions on what kind of face you make but we’ll be judging on originality, quality and entertainment. To enter, all you need to do is create your face, upload it to the gallery and send us the link and a copy of the character. (Located in the custom Character Creator folder). Best of luck to everyone and we’re looking forward to seeing what our talented users can come up with.

The Rules

1) You may only use public domain or custom images, you may be required to prove usage rights.
2) Please email the image link and the custom character to Dave Hawkins at davehawkins@thegamecreators.com

Ensure you use the format USER – FORUM -COMPETITION8 e.g thescenecommander-GameGuru- competition8 in the subject line. Entries that do not meet this criteria will be disqualified.

3) You must include the following information in your email.
3.1) Your real name
3.2) A valid email for your TGC account so we can award prizes.
4) All entries must be received by midnight GMT 31st July 2015.
5) This competition is not open to any member of TheGameCreators staff or support team.
6) You may enter as many times as you like, but remember quality is better than quantity.
7) The competition will be judged by at least two members of TheGameCreators staff and their decision will be final.

GameGuru latest

As many of you will know, the development team are now 100% focused on performance and optimisation work. This will of course be great for the future of GameGuru, but sadly doesn’t make great reading and rarely if ever produces shiny new screenshots. So, for now, you’ll all have to make do with some well written words:

Phase one of this progress is well underway, and has, as a result of the work it has opened up a couple of surprising opportunities that could well revolutionise GameGuru development. We’ll have to keep it all hush hush at the moment, but if everything come out as we expect, the scope of games GameGuru could create may well become very open ended indeed.

Lee Bamber, lead developer had this to say:

“News from the GameGuru boiler room is that performance work is going very well, and that in order to achieve the best possible speed boost we are stripping the engine down to its wires and optimizing from the ground up. As part of this process we are re-creating the very foundation on which the software runs, so much so that our early ‘reboot’ tests currently yields some amazing figures. Of course this core loop does not include any game, editor, or indeed any graphics calls but we wanted to start at the very beginning to make sure we pick up every last possible cycle. Last week saw a few basic graphics calls and input systems re-introduced which dropped us to a more sensible 7500 frames per second, and the work continues this week with the re-introduction of more graphics and other system calls. At each stage, we are making sure the execution runs efficiently, and any bottlenecks or redundant work is eliminated. The theory is that by the time we have fully restored all systems, GameGuru will have trimmed the fat and gained a new slimline feel, at least internally. Once we get to this point the optimizations can begin, which will include work on the occluder, our various n-core plans and a graphics scene graph overhaul.  As you might expect with performance coding, there isn’t a lot of screenshots we can show you right now but as soon as profiling begins we might be able to rustle up some before and after shots so watch this space and of course keep an eye out on the blogs and forum for news of parallel developments such as new artwork and twitch broadcasts!”

Signing Off

Another week back into the coding caverns for us. Don’t forget Lee’s Blog for daily updates on development and of course the occasional Twitch Streams. You can keep up to date with all development news and also of course, those much sought after teasers.

As always, thanks for your amazing and dedicated support and we’ll speak to you all again next week.

The GameGuru team

 

Make your vote count!

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Another week looms into view and we’re very pleased to welcome thousands of new users to the world of GameGuru from the recent Humble Bundle promotion. If you’re new to GameGuru, this is where you can catch up with all of the latest news, views and updates from our Store, our community and of course our hard working development team.

GameGuru update

As our regular followers will be aware, hot on the trail of our recent updates comes the start of the performance work. It is still very early days so there’s nothing to report in the way of statistics, figures or eye candy, but even at this stage, with many wires hanging out, we’re very happy to say that work is well underway.

As the team work diligently to squeeze lots of extra FPS  out of the engine, we’re already looking to the future of development, and are pushing ahead with our promise that GameGuru is and will remain to be a community lead project. A major part of this is the new voting system. A fair, balanced and easy to use online survey, asking you to tell us what you want to see after the performance work.

Vote Now

We are always listening to our users and the one thing we heard loudest was you all shouting. “Let us tell you what we want next.”

So, we’ve listened and introduced this new voting system.

We want your feedback so we can be sure we’re developing the features that matter the most to our community,  please read this guide before you start voting please note;

  • Features voted towards the “Urgent” right side will score higher marks.
  • The more features you mark as “Really need” and “Urgent”, the less these scores will be worth.
  • It’s therefore best to choose just a few items that are important to you and score those highly.
  • The scoring is live and you can change your votes at any time.
  • Your changes are updated immediately so no need to save.

Cast your Votes HERE

Store News

This week we’re taking a look back at two of the great modern weapons packs from long standing store artist BSP.  These excellent packs expand the range of weapons by 20 between them, and are a must for any serious game developer.

PACK1

Modern Weapons Pack 1

Pack2

Modern Weapons Pack 2

Don’t forget to check out the store for all of the latest releases and of course 1000’s of free and paid models to help bring your games to life.

Become a Store Artist!

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community? If so, sign into the GameGuru website and sign up to HERE!

More Twitching!

We’re sure you’ve all been keeping up with Lee’s Twitch’s. (Support very well by our own Dave “Ravey” Milton. If not, you can keep up with the regular broadcasts here.

As we keep reminding you, we strive to be very much community lead, and on top of our voting system, we’d also like to know what you would like us to Twitch about.

Click here to see a list of our recent broadcasts, and also for a chance to help shape future Twitch’s.

Don’t forget our competition

There’s still plenty of time to get in on the latest competition and grab yourselves some free store points to spend on some of the great GameGuru media available from our store. As a reminder, this time, we’re asking you to come up with the most imaginative custom face using the new Character Creator import a face feature and we’ll be awarding the best FIVE entries 3,000 store points each.

There’s no restrictions on what kind of face you make but we’ll be judging on originality, quality and entertainment. To enter, all you need to do is create your face, upload it to the gallery and send us the link and a copy of the character. (Located in the custom Character Creator folder). Best of luck to everyone and we’re looking forward to seeing what our talented users can come up with.

The Rules

1) You may only use public domain or custom images, you may be required to prove usage rights.
2) Please email the image link and the custom character to Dave Hawkins at davehawkins@thegamecreators.com

Ensure you use the format USER – FORUM -COMPETITION8 e.g thescenecommander-GameGuru- competition8 in the subject line. Entries that do not meet this criteria will be disqualified.

3) You must include the following information in your email.
3.1) Your real name
3.2) A valid email for your TGC account so we can award prizes.
4) All entries must be received by midnight GMT 31st July 2015.
5) This competition is not open to any member of TheGameCreators staff or support team.
6) You may enter as many times as you like, but remember quality is better than quantity.
7) The competition will be judged by at least two members of TheGameCreators staff and their decision will be final.

Signing Off

That’s it for this week. Don’t forget Lee’s Blog for daily updates on development and of course the thrice weekly Twitch Streams, where you can keep up to date and  maybe get a couple of teasers.

As always, thanks for your incredible support and we’ll speak to you all again next week.

The GameGuru team

A “Twitch” in time.

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Welcome to another week here in the GameGuru caves. We’ve seen a huge number of users join the GameGuru club in the last week thanks to Humble Bundle. This of course has in turn led to lots of new questions and the diligent support team at GameGuru HQ have been pleased and keen to help.

Part of this has been an expansion in our help system, so you can now chat live with a member of the team almost 24/7. Of course, if we are out, you can simply leave a message and someone will contact you as soon as possible.  All you need to do to get advice is click on the Green Chat button on the main GameGuru website at the bottom right of the web page.

As you know, we’re always keeping an eye out for great screenshots and this one from GameGuru user GDNomad really impressed us with it’s clever use of the sliders to create a great atmosphere.

GDNomad

Ok, now let’s see what’s been going on in the world of GameGuru.

Store news

It was only last week we reported hitting the 5,000 milestone for store items available on the GameGuru store and now we can report we’ve already exceeded 5,100 with that number growing daily.

Popular and talented artist Dagored has continued to impress with his critters range by adding these excellent Elks. Ideal for almost all genres and available for a bargain price it’s a model no serious developer can do without.

trees

Also new this week is the great tree pack from regular artist BSP. Featuring a total of 41 trees of many different types, including a selection with a covering of snow, why not head on over to the store and grab yourself some more vegetation.

Become a Store Artist!

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community? If so, sign into the GameGuru website and sign up to HERE!

Join us on TWITCH!

As many of you are aware we’ve recently started a regular series of TWITCH broadcasts aimed at guiding users new and old through some of the finer points of GameGuru. We plan on broadcasting this week on Monday, Wednesday and Friday, so why not join in the fun and maybe learn something new about GameGuru?

You can view all of the tutorials from the Steam guides as well as finding lots of other great gems of information. For those of you who don’t know about these TWITCH broadcast you can see what it’s all about in the video below.

Our esteemed coder Dave “Ravey” Milton takes the reigns from Lee Bamber and will be covering the Character Creator, Multiplayer Games and then the Multiplayer script in detail. Lee is taking a busman’s holiday this week by attending Develop Brighton. GameGuru has been shortlisted in the Develop Awards so we send our best wishes to Lee for Wednesday night!

GameGuru latest

Hot on the heels of V1.003 we’ve released two fast and furious updates to GameGuru in the last week fixing a minor issue and improving the help system.

V1.01.0032 :

* Added link to our Twitch channel in the help menu
* Fixed an issue in the editor where Character Creator heads could disappear after test game

V1.01.0031 :

* Removed ‘loading range’ report from debug log as redundant

For the weeks ahead our focus is all on improving GameGuru’s performance, so we ask for your patience as this will take a little while, meaning a small lull in updates, but we’re extremely confident that you will love the results.

Signing off

Don’t forget Lee’s Blog for daily updates on development and maybe a couple of performance teasers.

As always, thanks for your amazing support and we’ll speak to you all again next week.

The GameGuru team

Performance work begins

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Welcome to another weekly GameGuru news update. As many of you will be aware, we released V1.003 at the end of last week, we’re pleased to say it’s been well received.

We’re checking out the latest feedback from the GameGuru and Steam forums and we will be fixing a couple of things based on your responses before moving onto the long awaited task of optimisations. In fact we released a small update today that fixed an issue for standalone games. We’re looking forward to the performance work ahead of us and we’re sure you’ll be please with the results when we release V1.004!

forest

From the GameGuru galleries – Forest by Sergay Cherevin

Store News

We’ve hit another big GameGuru store milestone this week, we now have over 5,000 models, scripts and audio files now available for sale or as free downloads. Thank you to all the great artists and musicians who are helping us create a creative and content rich game making system.

We’ve also listened to your feedback and made a number of improvements to the store front end which we hope will make the store even easier to use for all of you. The new site design launched on Friday last week and we’ll be making a number of improvements as we move forward.

scifi

This week we’d like to remind you all about this excellent SciFi walls pack by Wizard Of Id – Featuring a selection of walls ideal for a futuristic city or fortress.

turrents

Another great pack that you might have forgotten about are these static scifi gun turrets by JForthDesigns. Ideal for adding atmosphere to any game based in the future and available in six variations.

nuke

Lastly, we are showcasing this nuclear missile pack from store artist Nomis3D lets you build your ever own weapon of mass destruction.

Become a Store Artist!

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community? If so, sign into the GameGuru website and sign up to HERE!

Competition News

We’re pleased to announce our 8th GameGuru competition.

This time, we’re asking you to come up with the most imaginative custom face using the new Character Creator import a face feature and we’ll be awarding the best FIVE entries 3,000 store points.

There’s no restrictions on what kind of face you make but we’ll be judging on originality, quality and entertainment.

To enter, all you need to do is create your face, upload it to the gallery and send us the link and a copy of the character. (Located in the custom Character Creator folder).

Best of luck to everyone and we’re looking forward to seeing what our talented users can come up with.

The Rules

1) You may only use public domain or custom images, you may be required to prove usage rights.

2) Please email the image link and the custom character to Dave Hawkins at davehawkins@thegamecreators.com

Ensure you use the format USER – FORUM -COMPETITION8 e.g thescenecommander-GameGuru- competition8 in the subject line.

Entries that do not meet this criteria will be disqualified.

3) You must include the following information in your email.

3.1) Your real name

3.2) A valid email for your TGC account so we can award prizes.

4) All entries must be received by midnight GMT 31st July 2015.

5) This competition is not open to any member of TheGameCreators staff or support team.

6) You may enter as many times as you like, but remember quality is better than quantity.

7) The competition will be judged by at least two members of TheGameCreators staff and their decision will be final.

GameGuru Latest

As we mentioned earlier, GameGuru V1.003 launched last week with a host of tweaks and fixes as well as the great addition of the new face changer feature for the Character Creator. We’ve also added some new Character Creator media in the shape of a suit of armour and new some head variations. Add to this the fix that enables users to alter the colour of hair and head wear and we can expect to see a lot of fun new characters hitting your games soon.

We’ve made many, many changes and you can find details of them all in the changelog located in your main GameGuru folder however, here are a few of the highlights.

  • Fixed all marker entities so they no longer Z clash with terrain & floors
  • Added new WIZARD EVIL and WIZARD ROYAL to the character assets
  • Increased speed of APPLY CHANGES in Entity Properties (activemouse detection)
  • If no water exposed in terrain, test game will skip water mask generation
  • Fixed issue of shotgun loading two shells when only one remained
  • You can now create your own custom character faces for both male and female by choosing and adjusting an image
  • New hair and hats have been added to Character Creator
  • Replaced CHECKING FOR FILES with full status progress text (catch any issues)
  • Fixed issue with POST PROCESS shader using fixed DOF render size (now adapts)
  • Prevented character AI from using ANIMSPEED of zero, reverts to 100 by default
  • A new selection of male and female heads and head attachments have been added to Character Creator
  • To solve ancient BIN file issue, all entities reset the BIN each time they load

Signing off

The team is now hunkering down for some hard but much anticipated optimisation work, we’ll keep you updated with all of the latest advances.

Don’t forget Lee’s Blog for daily updates on development and of course some sneak peeks.

So, until next week, enjoying your game making.

The GameGuru team

V1.003 Release Week!

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Welcome to the GameGuru weekly news. We are now very close to the release of the latest update and you can read all about our progress below.

As always you can read what’s new in the GameGuru Store and we’ll take a look at some of the great work from the user galleries.

nunico

We also spotted this WIP thread from developer Nuncio which has really impressed us with the quality of work and amazing progress made. It’s great to see some of the games being developed and we will be watching this one carefully.

So, let’s take a look at what’s been happening in the world of GameGuru…

From the Galleries

We are always keeping an eye of the galleries and are constantly inspired by the amazing work our community produces. We felt that these recent uploads really stood out and show a real change of genre from the modern day themes we often see.

shadowman

Palm Cove by Shadowman

crippledgamer

The Lake by thecrippledgamer

Store News

As the store goes from strength to strength, we’re always pleased to see the diverse range of uploads from our very talented artists. We’re taking a look at a new upload this week as well as a reminder of a high quality model pack. Recent uploads bring the current total to 4,928 items available on the GameGuru store for sale or for free, so we’ll soon be pushing past the 5,000 mark!

crane

This great crane pack by artist Nomis3D features 8 crane variations and will help bring any modern day or construction level to life.

We’re also looking back at the excellent Arcade Pack from artist ErrantAI which includes a large number of 1980’s themed retro arcade cabinets and is a worthy addition to any serious developers library.

Become a Store Artist!

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community? If so, sign into the GameGuru website and sign up to HERE!

Latest GameGuru News.

Last week we continued our work on stability and we’ve tweaked and improved a number of additional features. Here’s a list of the key items we worked on last week:

  • You can now select a custom head Character Creator character as your avatar in multiplayer games!
  • Replaced CHECKING FOR FILES with full status progress text (To assist users in debugging)
  • Moved version number display to start of splash sequence (saved 1.5 seconds!)
  • Changed WEAPON script to detect if controller used and change user prompts
  • Fixed issue with POST PROCESS shader using fixed DOF render size (now adapts)
  • If character has no .DAT file associated (UBER), no longer rotates the waste
  • Adjusted non DAT characters (above) to accurately line up gun direction
  • Low FPS Warning can no longer interfere with MP games (showing mouse ptr)

Signing off

We are now very close to our next release and are in the final rounds of testing. All being well users should see a new version in the next few days.

After the release of this V1.003 we will turn our focus to performance work. We have a clear strategy on how to optimise the engine and are confident that this work will open to way for a lot of new and exciting feature additions in the months to come.

So, until next week, good luck with your developments and as always, thank you all for your amazing support.

The GameGuru Team

V 1.01.003 approaches…

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Welcome to the GameGuru weekly news, we hope that you’re all enjoying the latest update (and of course, looking forward to the next.).

This last week has mainly been about tweaks and fixes to the engine, and you can read all about the work to date below. We also touch a little on our plans for the future as we aim to keep improving GameGuru so you’re games can be top quality.

gazz

The Village by Steam user Gazz.

So, let’s see what we’ve been up to since the last news bulletin.

Store News

As always, the store has seen an amazing number of quality uploads, making it harder to know what to showcase! We’re approaching another milestone in the life of GameGuru with nearly 5,000 items available, either for free or for a great price.

Let’s take a look at some of the latest releases.

BSPscifi

Store artist BSP has added to his range of excellent weapons with this amazing sci-fi weapons pack. Featuring 5 brand new weapons for all of your futuristic needs.

cloud

Another talented store artist Noktavian has uploaded his second skybox pack. The great value pack is not only exceptional quality, but adds six new skyboxes to your collect spanning several genres.

These fun and atmospheric rabbit critters from Dagored are ideal for almost any genre, and add a real sense of life to your games.

DLC News

If you were a purchaser of our Death Valley DLC pack (and if not, we suggest you check it out here), you’ll be pleased to know that as promised, we’ve been working our artist hard for a great new update to the pack. All purchasers of the original Death Valley will be able to download the new assets for free very soon.

ggnews4

Death Valley update teaser

Become a Store Artist!

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community? If so, sign into the GameGuru website and sign up to HERE!

GameGuru update news

It’s been another exciting week internally, we’ve been planning how to move forward and improve GameGuru so you can create awesome games in the easiest way possible!

We’re planning one more release (Version 1.01.003) at the end of this month and then the entire coding team will be focusing their efforts on improving the engine’s performance. We had highlighted a number of optimisations which we know you’ll love. Of course it’s early days yet, and we expect performance work to take several weeks for the first round of improvements, but we feel this is the number one pressing issue for a lot of our users and we’re determined to impress you with future results of this work.

What can you expect for the next immediate release? Well, we’ve been targeting a few of the smaller issues that have been highlighted to us since the last build, and rather than adding too many new features we felt that the community would have us focus on stability before moving forward. One of the main improvements is the new Face Changer feature for the Character Creator! You can now easily import a face image and map it onto any of the character heads. You can then save the new character and it can be an enemy character or you can use it in Multiplayer. We’ve had a lot of fun with this feature and enjoyed using famous faces during testing!

ggnews5

Adding a face is very easy. Select a photo of a face, match the face to the stencil of the face shape, eyes, nose and mouth by using the round icons. The skin colour can be matched by sampling three key points from the original image.

ggnews6

 

Once imported you can then choose the clothing and head gear for the character.

We’re sure you’ll enjoy this new feature and look forward to seeing you in a Multiplayer game soon! :-)

Other fixes in the upcoming build include;

  • Fixed all marker entities so they no longer Z clash with terrain & floors
  • Removed redundant , and . keys in test game mode as visual adjusted with sliders now
  • Fixed code which detects for Entity BIN versions – no more corrupt animations
  • Now allows entities as static, even if animates (except character_basic.fx)
  • Added new WIZARD EVIL and WIZARD ROYAL to the character assets
  • Increased speed of APPLY CHANGES in Entity Properties (activemouse detection)
  • If no water exposed in terrain, test game will skip water mask generation
  • Fixed issue which ignored ROT values when spraying entities with ‘I’ key
  • Re-activated code which XZ rotates entities slightly in spray mode
  • F1 Help Page now stays on screen when F1 key held down
  • Changed CLIP mode (TAB then CTRL+MouseWheel) to be independent of zoom
  • Fixed issue of shotgun loading two shells when only one remained
  • Added new STAFF icon and ammo icon (and new HUD mode of 11 to gunspec)
  • Ensured all Fantasy Creatures do not ‘repeat-hit’ and only hit once
  • Ensured Fantasy Creatures can hurt at double range to make combat tougher
  • Moved hardwareflags reset to game init routine, terrain visibility reset
  • Created shader instance for TPV characters for zero-depth rendering
  • Created shader instance for TPV entity for zero-depth rendering
  • Removed clipping cap and ensured Y position value is accurate
  • Added new RECENT folder to PURCHASED folder to list all store items

We are also working on a new update to the main store website, we’re hoping to roll this out in early July.

Signing off

As stated, we’ve been busy on stability this last week and we will continue down that road until we and our internal testing team are happy. We will be bringing you the new build at the end of the month, so it’s back into the coding bunker for another round of fixes and tweaks.

Don’t forget Lee’s Blog for daily updates on development and the occasional surprise.

See you all soon.

The GameGuru team

 

 

Character Creator is getting a facelift!

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Welcome to another weekly news bulletin. By now we imagine most of you have updated to the latest version of GameGuru and have been enjoying the new post processing effects and other exciting additions we launched last week. If not, we recommend logging into your Steam account and grabbing your update now.

We are also pleased to announce our competition winners for the long awaited co-op competition and the more recent screenshot competition, the latter of which was very well received and we had a difficult time working our way through over 200 entries to whittle down the list to find the winners.

myke

For this weeks GameGuru screenshot, we thought we’d share this very atmospheric image from our very talent support team member PirateMyke.

So, let’s see what’ been going on in the world of GameGuru!

Steam Summer Sale

steamsummer

Summer is officially here and the Steam summer sale has launched. As part of this, you can grab a copy of GameGuru for yourself or a friend at a 55% discount. You can find all the details here.

So, if you or someone you know has been pondering getting their hands on a copy of GameGuru, now is the perfect time.

Competition Winners

We have to say well done to everyone who entered our screenshot competition, it was great fun seeing the amazing screenshots you’ve been working on, and was a very tricky competition to judge. After a lot of debate, we finally realised that we couldn’t choose a final five, so we have decided that the ten below stood above the rest in terms of quality, design and atmosphere.

nuncio

1st place winner – Nuncio wins $250

Mookai

2nd place winner – MooKai wins $200

Rolfy

3rd place winner – Rolfy win $100

cityscape

4th place winner – Matt Harper – wins 4,000 store points

JC_Leon

5th place winner – JC_Leon – wins 4,000 store points

OldFlak

6th place winner – OldFlak wins 2,000 store points

Spike314

7th place winner – Spike314 wins 2,000 store points

Steffos

8th place winner – Stefos wins 2,000 store points

bisella

9th place winner- Bisella wins 2,000 store points

3com

10th place winner – 3com wins 2,000 store points

Congratulations to you all, we will be contacting you soon with your prizes. Thanks to everyone who entered we really do appreciate the effort and time you must have put into creating your levels and sharing your screen shots.

 

Multiplayer Co-op Winners

It’s been awhile coming, but we’re pleased to announce we have finally chosen our Multiplayer co-op competition winners. We have chosen the five winners and as we only had 7 entries that qualified we decided to award the authors of the other two entries with 2,000 store points.

sparrowhawk

1st place winner – Sparrowhawk wins $250 and 5,000 store points

tarkus1971

2nd place winner – Tarkus1971 wins $250 and 5,000 store points

dvader

3rd place winner – Dvader wins $250 and 5,000 store points

4th and 5th place both went to Slaur3n for two of his entries, and he wins $250 and 5,000 points for each one.

Finally, we’ve awarded 2,000 points as a thank you for entering to Stefos and z2a2008.

We’ll be contacting you soon with your prizes.

Congratulations to you all, thanks to everyone who entered both competitions and for once again making this a very enjoyable event to run and judge. The levels will find their way into a future build of GameGuru so you can play them too!

Store News

This week, we’re looking at two new characters and a new critter that have recently launched onto the store. It’s great to see artists pushing forward with new media types and we’re sure all users will appreciate these great additions.

Micky

Mickey by Rafhalzer is another character from this artist, this time with a more modern day theme (LA Noir style!)

Dylan

Dylan, again from Rafhalzer, is ideal for a bodyguard or secret service agent and again spans several genres from 1950 to modern day.

Warg by Dagored is another unusual and excellent addition to the store, and will suit anyone’s collection if you are looking to expand a fantasy collection or even looking for just something slightly different for your levels.

Become a Store Artist!

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community? If so, sign into the GameGuru website and sign up to HERE!

From the Forums

This third party piece of software really caught our eye. StyleGuru from GameGuru user Sanguis is a free community project which allows users to create their own GameGuru menu.

Image 2

You can read all about it and follow it’s progress in the forum thread right here.

GameGuru update news

Following on swiftly from last weeks release, the development team have continued to progress with the internal ‘to-do’ list, finalising a few of the smaller, but never the less very important tweaks and fixes needed before turning our attention to some more pressing improvements. Here’s a list of the recent changes;

  • Added new WIZARD EVIL and WIZARD ROYAL to the character assets
  • Increased speed of APPLY CHANGES in Entity Properties
  • If no water exposed in terrain, test game will skip water mask generation
  • Fixed issue which ignored ROT values when spraying entities with ‘I’ key
  • Re-activated code which XZ rotates entities slightly in spray mode
  • F1 Help Page now stays on screen when F1 key held down
  • Changed CLIP mode (TAB then CTRL+Wheel) independent of zoom
  • Fixed issue of shotgun loading two shells when only one remained
  • Added new STAFF icon and ammo icon (and new HUD mode of 11 to gunspec)
  • Ensured all Fantasy Creatures do not ‘repeat-hit’ and only hit once
  • Ensured Fantasy Creatures can hurt at double range to make combat tougher

In another area of development there are more improvements to the character creator taking place. This new feature allows players to blend any face photo onto a Character, opening up your creations to an almost limitless range of characters. Here’s a test with a famous face being mapped onto the character, can you see who it is?

obama

This feature still has a little way to go, but we’re sure you’ll agree that this is a great addition and will really help in creating some exciting and unique characters for your single and multiplayer games.

Signing off

We’ve been very hard at work at the beginning of this week to move forward on some new features, but we intend to spend a day midweek planning the next big step forward for GameGuru, and we’ll have more updates on this in next weeks news.

Don’t forget Lee’s Blog for daily updates on development and of course the usual sneek peeks.

So, until next week, enjoying your game making and see you all soon.

The GameGuru team

 

Visuals hit new high

GameGuru-Logo - news scale

Another week begins, and the team are already hard at work putting the finishing touches to V1.00.002! It has taken a little longer than expected but it’s a massive update that introduces lots of new visual improvements as well as many tweaks and fixes to existing features – well worth the wait!

yellowbrickroad2

You can see some of the new visual effects at work in this shot taken from the tutorial level, Yellow Brick Road.

You can read a summary of what you will find in the next release at the end of this bulletin, but for now, let’s see what’s going on in the GameGuru store.

Store News

The store continues to grow, having passed 4,670 assets available to help budding developers in their quest for new and exciting media for their masterpieces.

millpack

This great new mill pack from Lafette features a selection of medieval houses, props and mills, ideally suited for period or fantasy games.

shipping crates

Shipping Containers by Nomis3d have been on the store for a little while now, but are always worth a review. Great for almost any modern game set from 1940’s upwards

Dagored has added once more to his collection of critters with these excellent Rats. Do you have a game they could star in? :-)

plants

These lovely looking plants from Automatic are animated and very reasonably priced. There are three variations, Fantasy Elements Plant 1  ,Fantasy Elements Plant 2, Fantasy Elements Plant 3

Become a Store Artist!

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community? If so, sign into the GameGuru website and sign up to HERE!

Competition News

With still 4 days to go, the GameGuru screenshot competition is looking very hot indeed. This has seen many, many entries, far more than any other competition to date and we are sure that choosing the final winners will be a difficult task. We’ve chosen a couple at random just to showcase the quality of many of the entries.

Slaur3n

This scene inspired by Mad Max is from Slaur3n.

0Alermar0

The very psychedelic scene is from user 0Alermar0

A forward look at GameGuru 1.00.002

We expect V1.00.002 of GameGuru to be released this week. We are just running some final tests now. There has been some pretty major additions for this build which will change the way many games look and feel, including a whole host of new fullscreen shader effects:

  • Motion Blur
  • Depth of Field
  • Vignette

We’ve also spent time improving 3rd Person view and adding some much requested camera control:

  • Extra camera properties for this gameplay mode
  • Improve camera collision
  • Added dynamic light effect to any projectile fired by player
  • Added ‘Camera Locked’ property to third person camera for isometrics
  • Restored system of auto-targeting if in camera locked mode
  • Camera X & Y values allows you to shift the camera for different over the shoulder views
  • Run Mode will not force camera behind protagonist during game
  • ‘Show Reticle’ will control visibility of the third person crosshair

We have also set aside some time for multiplayer work.

  • Character Creator characters can now be used as your avatar in multiplayer sessions!
  • Chat messages that exceed maximum length are now truncated properly rather than losing the last few characters
  • You can no longer pick up weapons and ammo when the final score screen is being displayed

These of course are just a few of the fixes and additions, and we expect more to be added before we release later this week. You can find a full list then in the GameGuru change log.

Signing Off

Back to the  work once again – We expect the next release very soon!

Don’t forget Lee’s Blog for daily updates and of course a few surprises.

The GameGuru team

 

 

 

 

 

 

V1.01.002 In Coming!

GameGuru-Logo - news scale

The weeks seem to rush by here in the catacombs of GameGuru development. It often feels that a week can’t surely have passed before we’re updating you with more news on features, tweaks and fixes. Still, it is that time again and we’ll take a look at all that is new below.

Before we do, this caught our eye from the Steam forums today, showing some work in progress from Steam user Tarkus1971.

It is always great to see what our users are up to, so if anyone else has a game they are working on please share it with us in video form if you can.

From the Gallery

rolfy gallery

Once again, regular uploader Rolfy has stayed true by impressing once again with this screenshot using a mix of custom and default media.

Store News

We hit a milestone this week with over 4,500 items on the store, and that number is rising very quickly with more and more high quality game ready media being uploaded daily.  Almost all genres are covered now, so whatever game you are creating, the GameGuru store can help you fill your virtual worlds with game ready content.

Store artist JForthDesigns has returned with some amazing new media, bringing a whole new cartoon or comic styled genre to the GameGuru store. His first pack, Cartoon Buildings features 17 items that fit together seamlessly and effortlessly to create houses and interior scenes. Please watch the short tutorial video to see how everything works together.

Also from this artist is a pack of cartoon styled entities.

jaycartoon

These two packs will make a great addition to anyones media collection and fit well with the default cartoon media as well as being useable for more modern games.

Become a Store Artist!

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community? If so, sign into the GameGuru website and sign up to HERE!

GameGuru Development News

As you know, we’re always keeping up with user requests, and try to implement the most popular ones as soon as we can. One of the most common areas users have asked us to improve is in the visual department. We’re excited to announce that in the next release the engine supports post processing effects. With new slider controls accessed via the Test Level mode you can choose to add a subtle vignette to your scene, choose motion blur effects and also have depth of field. Here’s a scene showing the depth of field effect and the subtle vignette:

ggnews_mb

You’ll be able to use these features later this week when we release V1.01.002. Other key updates in this new version include;

  • Character Creator entities can now be used in Multiplayer mode!
  • Improved 3rd person mode
  • Added dynamic light to the fireball projectile
  • In the editor you can use mouse wheel to zoom in and out of free flight mode
  • Stopped the water clipping when viewing editor terrain from a distance
  • Added keys 1 through 6 for widget rotation control of entity
  • Added SPOT LIGHTING to weapon properties or dynamic spot light effect
  • When in entity SPRAY MODE (press I), no longer need to hold SHIFT
  • Plus many other tweaks and improvements.

The development team are also working on a very cool new feature allowing users to add their own faces in the character creator! So in a later version you’ll be able to see your friends in the Multiplayer games or have an army of enemies with your face on!!! We’re still refining this feature and will share screen shots and video when it’s more complete. Next week we’ll also be profiling the engine to see where we can improve it’s performance, this is as a direct result of many community users asking for us to focus on this.

Signing off

Back to the  coding dungeon once again – lots of new and exciting features to come, so keep an eye on the weekly news and on the Steam & GameGuru forums for all the latest updates.

Don’t forget Lee’s Blog for daily updates and maybe some sneak peeks.

The GameGuru team

V1.1 moves forward

GameGuru-Logo - news scale

Another week dawns, and due to a public holiday across most of Europe, a slightly later news bulletin than normal.

By now most of you will have grabbed GameGuru V1, which introduced the start of 3rd person and the character creator. We’ve already released our first update to it, improving on these features as well as fixing a rare but annoying crash for a limited number of users on lower end machines.

We’re also spending the week planning as well as developing, so we’ll be looking at the next exciting range off tweaks, fixes and updates based on popular demand and just a little common sense.

In the meantime, here’s a little screenshot from a game being developed by an internal team member to hopefully inspire all you budding creators. If you think Fallout meets Doom you’re on the right track with where the game is heading.

image6

Screenshot competition

If you’ve not already spotted this one, we’re running a new competition with a chance for users to win up to $250.  We’re looking for the best GameGuru screenshot you can create. There’s no media restrictions, no subject restrictions and no limit to the number of times you can enter. All you need to do it impress us with some amazing screenshots. We don’t want the FPM’s, so you don’t even need to worry about that.

We’re looking 10 winners and we’re offering:

1st Prize : $250

2nd Prize $200

3rd Prize $100

4th and 5th will both win $50 and the remaining 5 winners will be awarded 4,000 store points.

The Rules

1) You may use ANY MEDIA

2) The screenshot MUST be from GameGuru and cannot be altered in any other package.

3) You MUST upload your screenshots to the GameGuru Gallery, you may also if you wish upload to Steam Artwork.

3) Please email the link to the screenshot to: Dave Hawkins at scenecommanderTGC@gmail.com

Ensure you use the subject USER -FORUM-COMPETITION7.

e.g thescenecommander- Steam – competition7 in the subject line.

Entries that do not meet this criteria will be disqualified.

4) You must include the following information in your email.

4.1) Your real name

4.2) You GameGuru or Steam user name.

4.3) A valid email for an active PayPal account as we cannot offer cash prizes via any other means

4.4) Your TheGameCreators account email so we can award store points.

5) All entries must be received by midnight GMT 12th June 2015

6) This competition is not open to any member of TheGameCreators staff or support team.

7) You may enter as many times as you like, but remember quality is better than quantity.

8) The competition will be judged by at least two members of TheGameCreators staff and their decision will be final.

From the Gallery

This week, we’re taking a look at some of the great uploads to Steam.

rolfy

The always excellent Rolfy has once again impressed us with a wonderful woodland scene, showing fog and clever lighting to great effect.

This also caught our eye, we don’t normally feature videos in this section, but the amazing work of JForthDesigns is clearly worth a showcase. This custom cartoon media looks great, and just show how different a GameGuru game can look with a change of genre.

Store News

A lot of exciting new media has been uploaded in the last week or so, and I’m sure you’ll find something that you will count as a must have.

This excellent Beach Assault pack from newcomer Pasquil is obviously ideal for WW2 games, but we can see a much wider range genres that this media would benefit. Shown in the screenshot below is also some of Rolfy’s animated waves media that complements the beach assault pack perfectly.

beach

If you’re looking for critters, artist Dagored has added to his range with this very useful attack dog. Great for many games covering almost all genres.

Also from the same artist, this creepy zombie hand is ideal for your horror games.

Become a Store Artist!

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community? If so, sign into the GameGuru website and sign up to HERE!

GameGuru update news

We’re sure you’re all up to date with the latest version of GameGuru, but if not, log into Steam now to upgrade. You will find a range of tweaks, fixes and improvements:

  • The third person wizard character can now open doors
  • We’ve added the ability for the camera to look up and down in third person mode
  • We’ve prevented third person from accidentally equipping new weapons
  • Removed the recoil effect from firing fireball in third person
  • Stopped third person stuttering if you hold down left mouse button
  • Fixed issue where facial hair color would reset for characters in the editor after using Character Creator
  • Fixed an issue when using test or starting multiplayer whilst using Character Creator or the Importer
  • When choosing skin tone you can now decide to not choose a colour by clicking outside the color palette, or select “none” from inside the palette
  • Fixed an issue that would prevent GameGuru from starting up on some machines

I’m sure you’re all keen to know what the next build has in store, and I can confirm that we’ve already made some improvements to the editor in free flight mode as well as adding some hotkeys to the widget to make the whole experience more consistent. In addition to this we’ve improved 3rd person control and fixed a bug preventing 3rd person from being killed in an explosion.

We’ve also made some improvements to projectiles to add to the types available, we’ll reveal more on this soon.

 Signing off

Another week of coding and planning, so it’s back to the caves for the Dev team. Lots of new and exciting features to come, so keep an eye on the weekly news and Steam and GameGuru forums for all the latest updates.

Don’t forget Lee’s Blog for daily updates and musings.

The GameGuru team.

 

 

 

 

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