Free Flight mode is here

GameGuru-Logo - news scale

I’m sure that many of you will have noticed by now that GameGuru has received a massive update just before the weekend, and we’re very pleased with the feedback so far. This key update began work on the much requested free flight editor, opening up a whole world of editing options. You can read about this, and all the other tweaks and fixes a little later, but for now let’s see what else has been going on in the world of GameGuru.

 

screenshotgame

Wastelanders by Anonymous.

From the Galleries

Every week we like to scan the galleries to see what our talented users are up to, and as we’ve come to expect, we’re weren’t disappointed with the excellent offerings this week.

 

MPmapunknown

Multiplayer map by Roger Enderle

 

Guruwood2E30Legend

Gurutown by E30Legend

 

bookofsoulbyRolfy

Book of Souls by Rolfy

 

Store News

Once again, we’ve looking at some of the excellent new media on the store and well as refreshing your memories on some of the great media that you might have missed.

canalwallsDagored

From artist Dagored this beautiful canal side pack has a huge range of uses and fits together to allow users to create an endless variation of water networks.

bsptrees

From popular artist BSP, this lovely looking forest pack would be an excellent addition for any media collection.

pipes

This pipes pack from from artist Skywriter will add extra atmosphere to a wide range of games.

ken

This demolition pack from KenCharlesLong would be an excellent addition for those looking for media for war torn or modern day games. It’s also great value as this pack is FREE. Why not grab it now and have a look around the store at the same time.

Become a store artist

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community?

Artist’s benefits

  • You’ll receive up to 70% of all sales revenue earned from your published assets.
  • The agreement is non-exclusive so you are free to sell your assets elsewhere.
  • Payment is made monthly via PayPal.

How do I sell my assets?

It’s easy to become a seller on the store;

  1. Sign up to become a store seller. Click here to be redirected to the seller’s sign up.
  2. Follow the easy to use guides on how to prepare your assets
  3. Upload your assets for approval
  4. Once approved, TheGameCreators will publish your assets live onto the store

user-of-month-large

As many of you will recall, we started our user of the month competition last month. This carries and 5,000 points prize and a special one month only badge. This is awarded to the user who we felt has been the greatest benefit to the GameGuru Community and we have to say, that it was a tough month to judge as several users really shone for their helpfulness, politeness and generally making our community forums a better place to be.  This months winner is:

Avram.

Congratulations, to Avram, you can see a great example for last year of his helpfulness here. This user has also constantly been available to answer questions and provide scripting examples. Many thanks from TheGameCreators for your amazing community spirit.

GameGuru update news

storyzone

Free Flight mode in the main editor!

We have listened to you feedback and added lots of new exciting features which we’re sure you’ll enjoy, including;

  • Free flight editing mode
  • Story zone for playing videos
  • Improved Widget controls
  • Multiplayer maps from the recent competition
  • Import .3DS files (Sketchup Pro & Others)

IMPORTANT!
With the introduction of free flight mode we have had to change the way some controls work. The main one is the use of right mouse button to push terrain down, this is now operated with left mouse button and the SHIFT key. Press F1 in the main editor to view all the quick key information.

New Editor Free Flight mode!
  • When in entity mode, you can hold right mouse button to mouselook to view
  • When in entity mode, you can hold RMB and use W,A,S,D keys to move around in 3D
  • When moving in free flight camera mode, press SHIFT to speed up movement
  • When moving in free flight camera mode, press CONTROL to slow down movement
  • To exit free flight camera mode in the IDE, simply press G
  • To re-enter free flight camera mode in the IDE, simply press F (or use right click and mouse look)
  • Fixed issue of more distant entities being selected in main IDE editor when in Free Flight view
  • Fixed issue of free flight camera going under terrain ground height
  • Pressing F (free flight) from fresh run no longer messes up camera
  • Added limiter to free flight X angle so camera can avoid insane gimbal lock
Entity Widget
  • Widget Scaling of entities now avoids the ‘bounce effect’ for more control
  • Increased the relative speed of widget scaling for larger quicker scale changes
  • Added ratio based scaling to the XYZ mode of the Widget scaling
  • Biaxis handles and pointers of the widget now always face camera angle
  • When the widget core is out of the screen, the menu is auto hidden
  • Widget XY and YZ biaxis controls no longer shift when single clicked
  • Switched off detection of entities when in right mouse button mode
  • When moving, rotating or scaling using widget, UNDO and REDO now reverse last change
  • When clicking XYZ scale widget, entity no longer shifts size when clicked
Editor
  • Removed OPTIONAL VISUALS folder from entity properties – not used any more
  • When the user clicks ADD NEW ENTITY, instantly default to BARRELS instead of blank page
  • Changed Add New Entity to only expand top level CHARACTERS and BUILDINGS folders
  • Prevented a crash relating to entity highlighter system
  • Added support for basic importing of 3DS model files (Sketchup Pro & Others)
  • Tested Importer SKETCHUP->COLLADA->ONLINECONV->X
  • Selected entities no longer rotate when numerics 1-6 used in entity properties
  • When return from zoomed-in properties view, now restores clipping if in TAB ‘inside’ mode
  • Can no longer highlight an entity when cursor outside of editing window
  • F1 in IDE editor mode now works with new more responsive key detection system
  • Right Mouse + SHIFT now used for Alternative Terrain Editing modes
  • Slowed down the default raise/lower speed for terrain editing (no more SHIFT)
  • When click right mouse button without moving, cursor no longer jumps
  • Now remembers last subfolder when adding new entity with new tree view tweak
  • When select New Level, free flight view settings and mode are reset
  • “M” key now hides/shows markers from view
  • Grid system now works in the vertical (use page up/page down)
  • When placing entities, they find will find the best floor position (not just the terrain).
  • Added STORY ZONE to Markers category to allow video play back in game (WMV format only)

Now you can add story zones to play videos at key points during single player games.

Gameplay
  • Adjusted Zombie FPEs to ensure all characters foot plant properly on ground
  • Tested INVMOUSE=1 in SETUP.INI to ensure ‘inverted mouse’ feature works fine
  • Speed of player (set in player properties) now affects camera and footfall sync
Rendering Engine
  • Confirmed an issue that caused some entities not to occlude lightmap now work
  • Updated pre-bake entity renderer so HIGHEST produces better dynamic shadows
Test Level F9 Mode
  • Added weapons and ammo in F9 mode will now activate and work when exit F9 mode
  • Added code to ensure newly added characters in F9 mode come to life in game
  • When characters die, then press F9 twice, ragdoll characters stay dead
Weapons
  • FORCEZOOMOUT no longer depends on SIMPLEZOOM value in GUNSPEC, and will force unzoom
  • Re-fixed the issue of the dry fire repeating when gun shot finished
  • Fixed issue causing gun to freeze/disable when repeat test game and select again
  • Improved the BRASS45 textures ejected by the Colt 1911 thanks to ErrantAI
  • When specify a weapon under Start Marker, no longer wipes out ammo statistics
Multiplayer Maps

In this new build you’ll find the winning multiplayer maps from the recent map making competition. We had a blast playing them and encourage you to try them out. If you need to link up with players then please join the GameGuru Multiplayer Steam Group here;
http://steamcommunity.com/groups/GameGuruTGCMP

LIMBO, one of the new multiplayer maps in this build.

  • New multiplayer map: Construction Destruction
  • New multiplayer map: Firing Range
  • New multiplayer map: Hide and Seek
  • New multiplayer map: LIMBO
  • New multiplayer map: The Crossing

Signing off

The team turns it attention to the next week of development now. You can expect some great features in the next release, including an exciting co-op play in the form of players vs characters. While in the other corner of the development ring, you will be seeing lots more editor fixes and some tweaks to existing features.

As always keep an eye on Lee’s blog for daily updates and we’ll see you next week.

The Reloaded Team