Editor Improvements week!

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Welcome to the latest GameGuru weekly news. This has been a busy time behind the scenes with some very exciting and much requested features being added to the internal build.  Due to the size and scope of these additions they are still undergoing a lot of internal testing to ensure that we can release a stable release to you all. We’re sure you won’t be disappointed and will find that the editing and gaming experience is transformed for you all. To whet your appetite here’s a sneak peek of the 3D edit mode;

The scene below was created using some of the new editor functions in around 20 minutes, demonstrating how the new improvements will transform your developments and speed up creation.

screenshot

In other work, we’re continuing to refine a new Multiplayer co-op feature, allowing the use of BOT characters vs you and your friends! This is a very exciting feature that we’ve had a lot of fun developing and testing.  We expect to be able to feed that out to you all later this week once we’ve completed internal testing.

Looking for Multiplayer Lobbies?

Do you love the GameGuru multiplayer games, but are finding that you can’t get enough of it? This new Steam group set up by a GameGuru user Kravenwolf is here to help.

You can find all the details here about the currently hosted times, or you can set up your own games and arrange times to meet up with other players for some multiplayer fun.

Don’t forget that the Development team are also around at various times, so you might even find yourself taking us on at our own game and even get a chance to chat & blow us up!

From the Gallery

We’re pleased once again to share a great looking work in progress screenshot. This week from Steam Artwork by GameGuru user djlslee.  Twin worlds town really shows off GameGuru and we’ll be keeping and eye on its future progress.

twinworld town

Store News

This week we’re continuing our look back at some of the store media you may have forgotten about as well as showcasing some of the great new models that have been uploaded in the last week.

From BSP, this excellent weapons back is always worth a reminder. So, if you’re looking for some new weapons, this is a great place to start.

From Dvader, something a little different, this script which can be attached to any dynamic entity allows you to add pick up and carry them around.

From the amazing talent of Gtox, come these wonderful animated insects, including butterfly, dragonfly and some agressive bee and wasp models. They are suitable for all genres making them a must have for all game makers.

butterflies

The Game Creator Store

The Game Creator Store connects creative artists and musicians with enthusiastic GameGuru game developers. Can you create game ready 3D models or themed atmospheric music for the GameGuru community?

Artist’s benefits

  • You’ll receive up to 70% of all sales revenue earned from your published assets.
  • The agreement is non-exclusive so you are free to sell your assets elsewhere.
  • Payment is made monthly via PayPal.

How do I sell my assets?

It’s easy to become a seller on the store;

  1. Sign up to become a store seller. Click here to be redirected to the seller’s sign up.
  2. Follow the easy to use guides on how to prepare your assets
  3. Upload your assets for approval
  4. Once approved, TheGameCreators will publish your assets live onto the store

GameGuru update news

A stability update (V1.00.022) was released last week. This week will see a huge new build – so expect something very special in the few days!

So, what’s new?

GameGuru V1.00.022

Editor
  • You can now extract entities in the IDE from the very corners
  • Fixed misalignment of quick start splash and highlighter when DPI greater than 100%
  • Fixed issue allowing quick start to show on fresh install of Steam Game Guru
  • Fixed issue of widget menu being clipped at top of screen when DPI greater than 100%
  • When locking objects in the IDE editor, they no longer hide entities behind them
Gameplay
  • Fixed issue of gun freezing animation when holding down the left mouse button
  • When using full automatic weapons, bullet visibility is updated at correct time
  • Fixed issue with brass model from Colt 1911 using wrong shader textures
F9 Edit Mode
  • Restored ability to the < and > keys to select and position entities in F9 mode
  • Fixed an issue when selecting a character from the test game during F9 edit mode
  • Stopped a crash happening when removing a character and then exiting F9 mode
  • Now removed the attachment objects (guns) from characters in F9 edit mode
  • Fixed issue of scaled entities in F9 mode not pasting same scale when adding
Misc
  • After saving standalone mode, no longer corrupts icon when viewed as LARGE ICONS
  • Prevented objects over 65535 verts from crashing and allowed them to lightmap
  • Changed Barrel 1 Stack entity to box collision as polygon collision was too slow

Signing off

So, it’s time for us to sign off again for this week. As always you can keep up with Lee’s blog here for all the latest news and once again we thank you for your support and ask that you keep the feedback coming as it’s helping us to develop the game maker that you all want.

Until next week, enjoy your game making.

The GameGuru Team